TREY MARSHALL
IS A SPATIAL DESIGNER, 3D ARTIST AND EDUCATOR BASED IN LOS ANGELES, CA. HIS WORK FOCUSES ON GAMEMAKING AND STORYTELLING AS A METHOD FOR UNDERSTANDING OUR WORLD THROUGH NEW ECOLOGIES, HISTORIES AND PERCEPTIONS.
RENEWAL - game
A Cloud Away - short film
WORLDS - web3 experience
Sunrise Farm - arch proposal
Sunrise Farm - board game
CactusCon - spatial design
Details Details - handrail mockup
Sinuosity - arch proposal
Email
InstagramSunrise Farm - Board game
Sunrise Farm is a food-focused agrarian settlement, conceived as an informal learning hub and entrepreneurial cooperative, attracting people with diverse interests, literacies and skillsets, essential to the immediate task at hand, to share knowledge as they cooperatively imagine and create the social and physical architecture for a resilient local commune on rural lands.
An extension of the Sustainable Farming Commune project, this board game explores the contrasting mechanics of communal progress, land ownership, and natural disasters. Referencing ideas from David Graeber in ‘The Dawn of Everything’, and Stardew Valley, we created a quasi-cooperative game where players work towards a goal of creating common infrastructure.
The game was tested at SCI-Arc and USC Roski.
Blender // Rhino // Adobe Suite
Game Design
Graphic Design
2024