TREY MARSHALL
IS A SPATIAL DESIGNER, 3D ARTIST AND EDUCATOR BASED IN LOS ANGELES, CA. HIS WORK FOCUSES ON GAMEMAKING AND STORYTELLING AS A METHOD FOR UNDERSTANDING OUR WORLD THROUGH NEW ECOLOGIES, HISTORIES AND PERCEPTIONS.
RENEWAL - game
A Cloud Away - short film
WORLDS - web3 experience
Sunrise Farm - arch proposal
Sunrise Farm - board game
CactusCon - spatial design
Details Details - handrail mockup
Sinuosity - arch proposal
Email
InstagramSunrise Farm - Sustainable Farming Commune
Sunrise Farm is a food-focused agrarian settlement, conceived as an informal learning hub and entrepreneurial cooperative, attracting people with diverse interests, literacies and skillsets, essential to the immediate task at hand, to share knowledge as they cooperatively imagine and create the social and physical architecture for a resilient local commune on rural lands.
Our area of focus in this communal project is the Farm Cluster, which houses productive farming spaces based off the principles of regenerative agriculture and sustainable building techniques. While the actual area of the cluster is small, farming takes place all over Sunrise farms - our cluster is meant to showcase the diversity of agriculture methods needed to sustain a healthy farmstead in equilibrium. We showcase these differnt methods through axonometrics, section+plan, and both area-specific and cluster-specific systems diagrams.
Blender // Rhino // Adobe Suite
Spatial Design
Visualization
2024