TREY MARSHALL
IS A SPATIAL DESIGNER, 3D ARTIST AND EDUCATOR BASED IN LOS ANGELES, CA. HIS WORK FOCUSES ON GAMEMAKING AND STORYTELLING AS  A METHOD FOR UNDERSTANDING OUR WORLD THROUGH NEW ECOLOGIES, HISTORIES AND PERCEPTIONS.










RENEWAL - game
A Cloud Away - short film
WORLDS - web3 experience
Sunrise Farm -  arch proposal
Sunrise Farm - board game
CactusCon - spatial design
Details Details - handrail mockup
Sinuosity - arch proposal














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Sinuosity

Our project Sinuosity proposes a decentralized approach to early learning that reimagines educational spaces as a series of sinuous and irregular systems of engagement. Within the flowing curves of the Thonet-inspired chair designs, the three-dimensional line is utilized as a framework for containing and juxtaposing sweeping volumes and contrasting materials.   A particular emphasis is placed not only on the aesthetic effects that the sweeping pipes present, but also on the organizational and functional capabilities the curves express within the project.

Zooming out, the final figure of the project is expressed as an expansive spillage from the inner circulation corridor of the adjacent Diamond Ranch Highschool. The topographic fabric of this spillage is achieved through similar staggering effects and is broken up by a series of programmatic volumes within the site.

Rhino // Cinema4D // ZBrush // Adobe Suite // Premiere Pro

Spatial Design
Visualization

2021