TREY MARSHALL
IS A SPATIAL DESIGNER, 3D ARTIST AND EDUCATOR BASED IN LOS ANGELES, CA. HIS WORK FOCUSES ON GAMEMAKING AND STORYTELLING AS  A METHOD FOR UNDERSTANDING OUR WORLD THROUGH NEW ECOLOGIES, HISTORIES AND PERCEPTIONS.










RENEWAL - game
A Cloud Away - short film
WORLDS - web3 experience
Sunrise Farm -  arch proposal
Sunrise Farm - board game
CactusCon - spatial design
Details Details - handrail mockup
Sinuosity - arch proposal














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RENEWAL - Graduate Thesis        2024

‘RENEWAL’ , an award winning thesis project, is an interactive experience about uncovering the original intent of a nuclear waste repository in a post-ice age landscape, beyond the limits of our current climate context.  Inside blended ecologies, we are forced to reinterpret things once familiar to us, attach new meaning to past markers and tombs, explore plantlife revealed from their underground ecosystems, and manipulate the creations of a long lost past.  Through visual storytelling and interactive traversal, this experience seeks to evoke an urgency for designing in different time-scales so that we might reinterpret approaches to current ecological issues from short to long-term.

Unreal Engine //Blender // Zbrush // Adobe Suite // Physical Exhibition

World Design // Environment Design // Level & Game Design // Exhibition Design