TREY MARSHALL
IS A SPATIAL DESIGNER, 3D ARTIST AND EDUCATOR BASED IN LOS ANGELES, CA. HIS WORK FOCUSES ON GAMEMAKING AND STORYTELLING AS  A METHOD FOR UNDERSTANDING OUR WORLD THROUGH NEW ECOLOGIES, HISTORIES AND PERCEPTIONS.










RENEWAL - game
A Cloud Away - short film
WORLDS - web3 experience
Sunrise Farm -  arch proposal
Sunrise Farm - board game
CactusCon - spatial design
Details Details - handrail mockup
Sinuosity - arch proposal














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Details Details - Handrail

Our proposed addition to the Procuratie Vecchie is situated on the stair switchback which links several programs together.  This area of the project is one that hides its details, encased in abstract plaster with the occasional metal support for the wooden handrail.  This detail becomes performative as the project links itself to the human hands that hold it, and as such requires more design thought than it currently has.  We propose a new detail focused on allusion to deeper terrestrial meaning beyond physical presence, revealing the processes required in joint-making from the scale of architecture to the scale of the human.

Rhino // Adobe Suite
Physical Mockup

Spatial Design
Concrete  //  Wood // Metal Treatments

2023