TREY MARSHALL
IS A SPATIAL DESIGNER, 3D ARTIST AND EDUCATOR BASED IN LOS ANGELES, CA. HIS WORK FOCUSES ON GAMEMAKING AND STORYTELLING AS  A METHOD FOR UNDERSTANDING OUR WORLD THROUGH NEW ECOLOGIES, HISTORIES AND PERCEPTIONS.










RENEWAL - game
A Cloud Away - short film
WORLDS - web3 experience
Sunrise Farm -  arch proposal
Sunrise Farm - board game
CactusCon - spatial design
Details Details - handrail mockup
Sinuosity - arch proposal














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RENEWAL - Graduate Thesis        2024

‘RENEWAL’ , an award winning thesis project, is an interactive experience about uncovering the original intent of a nuclear waste repository in a post-ice age landscape, beyond the limits of our current climate context.  Inside blended ecologies, we are forced to reinterpret things once familiar to us, attach new meaning to past markers and tombs, explore plantlife revealed from their underground ecosystems, and manipulate the creations of a long lost past.  Through visual storytelling and interactive traversal, this experience seeks to evoke an urgency for designing in different time-scales so that we might reinterpret approaches to current ecological issues from short to long-term.

Unreal Engine //Blender // Zbrush // Adobe Suite // Physical Exhibition

World Design // Environment Design // Level & Game Design // Exhibition Design

CactusCon -  Spatial Design

CactusCon is a collaboration between the artistic direction of Cactus Jack and the renowned streetwear convention ComplexCon.  Together with Seemingly Virtual, we spearheaded the design for the Cactus Jack themed area within the convention, in addition to planning out the entire convention hall for the exhibitor’s booths.  My role consisted of spatial design, with included visualizations, modeling, and layout.

Creative Direction: @trvsbrthrs @100br @d.pika
Creative Producer: @dani_edgren
Spatial Design: @seemingly_virutal
@jon_warner @zemovisuals
@xinyililee @treymarshall @tinydurian
Interior Design: @lucieproject
Production: @indigoprojects @hillgs @shanalyne

Rhino // Adobe Suite
On-site Supervision

Spatial Design

2024




A Cloud Away - Short Film

'A Cloud Away' is a short film created to explore the cultural impacts of geoengineering technologies, specifically Marine Cloud Brightening. The film speculates on a future after the worst has passed, and communities look to rebuild and adapt.

Unreal Engine // Maya // Premiere Pro

World Design
Environment Design
Editor

2023


WORLDS - Web3  Experience

‘WORLDS’ is a digital meeting ground for fans of various personalities, musicians, youtubers, etc.  Experience watch parties, buy merch, and join the community all in a world themed for your favorite artists.

As front-facing World Designer, my focus was on meeting with the talent and their creative teams, distilling their ideas into a feasible design and presenting that pitch to both their team and our internal 3D team to build it.  I led the design process and oversaw the design of the world builds throughout the process of creation.  

Over the course of the year, I designed over 30 unique worlds, fully explorable within 3js.  The constraints were very difficult to work within, requiring internal meetings with our Senior 3D Artists to streamline our pipeline.  Working together, our worlds were loved by the clients, all with drastically different styles and themes to explore.

Maya // Blender // Substance Painter // three.js // Unity

3D Art
World Design

2023


Sunrise Farm - Sustainable Farming Commune

Sunrise Farm is a food-focused agrarian settlement, conceived as an informal learning hub and entrepreneurial cooperative, attracting people with diverse interests, literacies and skillsets, essential to the immediate task at hand, to share knowledge as they cooperatively imagine and create the social and physical architecture for a resilient local commune on rural lands.

Our area of focus in this communal project is the Farm Cluster, which houses productive farming spaces based off the principles of regenerative agriculture and sustainable building techniques. While the actual area of the cluster is small, farming takes place all over Sunrise farms - our cluster is meant to showcase the diversity of agriculture methods needed to sustain a healthy farmstead in equilibrium.  We showcase these differnt methods through axonometrics, section+plan, and both area-specific and cluster-specific systems diagrams.

Blender // Rhino // Adobe Suite

Spatial Design
Visualization

2024


Sunrise Farm - Board game

Sunrise Farm is a food-focused agrarian settlement, conceived as an informal learning hub and entrepreneurial cooperative, attracting people with diverse interests, literacies and skillsets, essential to the immediate task at hand, to share knowledge as they cooperatively imagine and create the social and physical architecture for a resilient local commune on rural lands.

An extension of the Sustainable Farming Commune project, this board game explores the  contrasting mechanics of communal progress, land ownership, and natural disasters.  Referencing ideas from David Graeber in ‘The Dawn of Everything’, and Stardew Valley, we created a quasi-cooperative game where players work towards a goal of creating common infrastructure.

The game was tested at SCI-Arc and USC Roski.

Blender // Rhino // Adobe Suite

Game Design
Graphic Design

2024


Details Details - Handrail

Our proposed addition to the Procuratie Vecchie is situated on the stair switchback which links several programs together.  This area of the project is one that hides its details, encased in abstract plaster with the occasional metal support for the wooden handrail.  This detail becomes performative as the project links itself to the human hands that hold it, and as such requires more design thought than it currently has.  We propose a new detail focused on allusion to deeper terrestrial meaning beyond physical presence, revealing the processes required in joint-making from the scale of architecture to the scale of the human.

Rhino // Adobe Suite
Physical Mockup

Spatial Design
Concrete  //  Wood // Metal Treatments

2023


Sinuosity

Our project Sinuosity proposes a decentralized approach to early learning that reimagines educational spaces as a series of sinuous and irregular systems of engagement. Within the flowing curves of the Thonet-inspired chair designs, the three-dimensional line is utilized as a framework for containing and juxtaposing sweeping volumes and contrasting materials.   A particular emphasis is placed not only on the aesthetic effects that the sweeping pipes present, but also on the organizational and functional capabilities the curves express within the project.

Zooming out, the final figure of the project is expressed as an expansive spillage from the inner circulation corridor of the adjacent Diamond Ranch Highschool. The topographic fabric of this spillage is achieved through similar staggering effects and is broken up by a series of programmatic volumes within the site.

Rhino // Cinema4D // ZBrush // Adobe Suite // Premiere Pro

Spatial Design
Visualization

2021